Quests

Quests: 4

Erdgeschoss
Zum Verschieben ziehen. Mausrad zoomt. Mit den Pfeilen wechselst du die Etage, mit dem Totenkopf zeigst du Monster.

Jede Markierung sagt, was sie zeigt: Hebel, Tor oder Schatzkammer. Ein Schatz ist eine einzelne Truhe, kein eigener Quest.

Annihilator

empfohlenes Level 100+ · Team aus 4 · Edron, Starthebel

Stand as a team of four. Four players take the stone tiles at 33222, 33223, 33224 and 33225 (y 31671, floor 13). The lever checks the tiles, not the players - but the chamber beyond needs a full team to survive.

Pull the lever. The wall opens, six demons appear and the team is teleported inside. The chamber opens once per server run: the lever stays pulled until the daily restart.

Take one reward. Four chests, one reward per character. Whoever takes the demon armor cannot take the magic sword.

Annihilator of Mortha

empfohlenes Level 200+ · Team aus 4 · Mortha, Starthebel

Pass the gate of expertise. The gates of expertise at 31457 and 31459 (y 32332, floor 9) require level 200 - every member of the team needs it. The lever itself stands at 31465, just past them.

Stand as a team and pull the lever. Four players stand on 31461-31464 (y 32332, floor 9); the lever is at 31465. Unlike the Edron one, this lever checks that a player really stands on each tile.

Defeat six Lilith. The team lands one floor below, in a chamber with six Lilith. The reward chests are one floor further down, at the end of each alcove.

Take one reward. Each reward lies on a stone above its own chest, so you can read its stats before choosing. One reward per character.

Demon Helmet Quest

keine Levelanforderung · Team aus 3 · Edron, Eingang

Enter the cave north of Edron. The way in is the hole at 33163,31636 on the surface - the same cave that leads to the Edron annihilator. From there the route runs 33161,31624 (floor 8), 33136,31593 (9), 33169,31588 (10), 33150,31595 (11) and 33144,31589 (12) down to floor 13. The stairs at 33250,31697 lead into a different cave and reach neither quest.

Two players hold the switches. Two stone tiles at 33190 and 33191 (y 31629, floor 13) work together: while a player stands on each, the wall at 33210-33212, y 31630 is gone. The tiles never change their look, and the wall comes back the moment either player steps off - so a third player has to walk through.

Unlock the door with the golden key. The door at 33211,31634 (floor 13) takes the golden key numbered 6010 - the one lying at 33063,31624 on floor 15. No other golden key fits: the engine compares the number written on the key, not the item.

Pull the lever in the chamber. The three chests at 33313 (y 31591, 31592, 31593, floor 15) are walled off until the lever at 33330,31591 is pulled - it removes the red shrine stone standing in the way. The chests carry different quest numbers, so one character takes all three.

Pits of Inferno

empfohlenes Level 80+ · Team aus 4 · Venore, Eingang

Enter through the hole in the Plains of Havoc. The way in is a hole in the grass at 32815,32280 on the surface, in the Plains of Havoc. From there: a hole at 32810,32260 on floor 8, then 32834,32278 on floor 9, and you stand in the Pits complex on floor 10. The stairs at 32814-32818 y 32266 are NOT the way in - they lead up, out of the plains.

Hall of the Four Ways. Four levers on floor 10 (32820,32321 - 32847,32327 - 32847,32339 - 32820,32345) open the four paths. Each path is a separate trial with its own levers.

Sixteen levers. The main run uses sixteen levers spread over floors 12 to 15, between 32843-32891 and 32318-32366, plus ladder and trap levers on the way in.

Rewards along the way. The rewards are not in one chamber: the pirate backpack (death ring, life ring, ceremonial ankh, pearls, platinum coins) lies at 32832,32277 on floor 10, the backpack of holding at 32826,32232 on floor 11.