What changed

Every change to the server and the website, newest first.

Update 2.0.10: Arena Survival, rounds in PvP events, boss tasks and combat changes server

2026-10-20
  • Arena Survival
  • A new PvE event instead of separate Zombie Survival and Firestorm in the rotation: 9 rounds – Firestorm, zombies, Firestorm, zombies, Firestorm, zombies in the fire, Firestorm, zombies in the fire, final
  • Fire rounds: every living player has a tile without fire at most one step away (before, everything around could burn at once)
  • Zombie rounds: no healing (spells, runes, life fluid, no UH in the event backpack), a bite takes 10% of max. health, a shrinking zone – outside it 10% of max. health per second
  • Zombies: 3 per player at the start, at most 6 per living player, speed from 80% of the players', +5 points every minute up to 120%
  • Constant fire on a strip 5 tiles beyond the border of the zone and the plaza; it does not hurt by itself
  • A round has no time limit – the last one standing ends it; 15 s break; the battle lasts 20 minutes
  • One reward at the end: winner of at least one round – the winners' reward, the rest – participation reward after 2 minutes of survival; top 3 +4/+2/+1 token
  • Schedule
  • PvE event: sign-ups 19:00, teleport 19:08, battle 19:10–19:30 (was 19:15–19:35)
  • Pair rotation from 20.10: Arena Survival + Capture the Flag, Monster Waves + Tower Siege, Arena Survival + Team Deathmatch, Boss Rush + Domination
  • Weekend PvE event: sign-ups 14:50, battle 15:00–15:20, Saturday Monster Waves, Sunday Boss Rush
  • PvP events
  • Rounds: the first team with 3 rounds won wins (at most 5), 30 s break with a return to the bastion
  • End of a round: the Heart (Tower Siege), 1 kill per player of the larger team, 5–20 (Team Deathmatch), 300 points (Domination), 2 captures (Capture the Flag)
  • After 20 minutes rounds won decide, then the lead and kills in the current round
  • Tower Siege: tower 15,000 health per player on the side (was 7,500), Heart 62,500 (was 12,500)
  • Events – other changes
  • Reward without the hour of +10% experience boost – tokens, crystal coins and experience
  • Monster Waves: waves 5–10 with 15% more health and 15% harder hits
  • !event leave and !event exit work in the arena (no reward)
  • The battle list at an event shows only opponents
  • A failed !event join is shown in red text in the middle of the screen
  • Autosave waits for the break between rounds (at most 8 minutes after the previous one)
  • Arena islands
  • Ironfield Isle under Warfield Isle, one floor down, underground – no daylight
  • Both islands further south, north of Premy Island; Arena Gate in Mortha unchanged
  • Boss tasks
  • Bosses tab in !task: Orshabaal x50, Ferumbras x50, Morgaroth x30, Infernal x30, Ghazbaran x25 (Tier 1)
  • Tier 1 reward: 216,000–270,000 experience and 190,000–250,000 gp
  • Separate limit: 2 regular tasks and 2 boss tasks at the same time
  • Combat
  • The weakest weapon hit grows with level: 0.1% of the strongest per level, capped at 40% from level 400 (was a fixed 15%); the strongest unchanged
  • Knight and Elite Knight: base 10% physical resistance, sudden death included
  • Physical resistance at most 95%, also with a stone skin amulet
  • A field placed by a player does not burn other players in the daily boss zone and in the training hall
  • Server and client
  • Death from burning or poison at an event no longer crashes the server (crashes on 18 and 19.10)
  • Client settings with a config.otml.bak backup – they survive a hard shutdown of the computer
  • The full map closes with the “Close map (Esc)” button, Escape, the minimap button or Ctrl+M
  • The in-game shop shows offers again (it was empty after 2.0.8)
  • Website and fixes
  • Library: loot chances with the x4 multiplier, as in the game
  • The recovery key is enough after 3 days (was 7) for the bazaar and moving a character
  • Annihilator of Mortha: an item thrown onto the stairs no longer leaves the player on the stairs
  • The full description is in the post on the main page

Update 2.0.8: events on Warfield Isle, guild war arena on Ironfield Isle, training weapons and a trainer for your house server

2026-10-17
  • Events on Warfield Isle
  • New island Warfield Isle: Crimson Bastion and Azure Bastion, with an open battlefield between them, a square and a fountain
  • Every day a PvE event (sign-up 19:00, fight 19:15–19:35) and a PvP event (sign-up 20:55, fight 21:10–21:30); daily boss at 20:00
  • The mode pairs change every day: Monster Waves + Tower Siege, Zombie Survival + Team Deathmatch, Firestorm + Domination, Boss Rush + Capture the Flag
  • Loot event on Friday 21:30–00:00 (+25%) and experience event on Saturday 21:30–00:00 (+15%)
  • Sign-up: !event join in a protection zone or Join in the Events window, from level 50, one character per account and per IP; the PvP event needs at least 6 players; you can join until the gates open
  • Events button in the top bar, !events and the Events page on the website: schedule, daily boss with its location, results; a banner with the next event under the server status
  • Arena level 300: health, mana, speed and the power of spells and runes as at level 300, your own skills, magic level and equipment
  • Dying at an event costs nothing; teammates can't hurt each other; mana from the event doesn't raise magic level, spells that create items are disabled
  • A red backpack with runes (10 of each, refilled every second) for the duration of the event; after the event you return to where you were before it
  • Rewards: winners 7 tokens, 10 crystal coins to the account and 60% of a level; everyone else 3 tokens, 5 crystal coins and 30% of a level; top 3 in contribution +4/+2/+1 token
  • A reward only with at least 500 contribution and no gap in contribution longer than 3 minutes; in Monster Waves and Boss Rush tokens grow with progress (from 3 to 7)
  • PvP modes
  • Tower Siege: outer tower, inner tower and the Heart; destroying the Heart ends the event
  • Team Deathmatch: a fight up to the kill limit
  • Domination: three control points (North, Centre, South), 1 point per second for each, 600 points wins
  • Capture the Flag: bring the enemy flag to your own base, 3 captures win
  • PvE modes
  • Start at a random spot in a square around the fountain (larger with more players); event monsters give no experience and no loot
  • No hit from a PvE monster takes more than 30% of maximum health (50% per second)
  • Monster Waves: 10 waves, from the second one about 20% more monsters and ever stronger hits, at most 80 monsters per wave, about 16 minutes
  • Boss Rush: 5 bosses drawn from 28, a stage lasts 1.5–3 minutes, a limit of 6 minutes per boss
  • Zombie Survival: a bite takes 10% of maximum health, 7 zombies per player at the start (at most 12 per player); a fallen player rises as a zombie after 3 seconds and hunts the living; the last one alive wins the round
  • Firestorm: every 2 seconds a fire barrage on random squares of the plaza, spells and runes do not work, the plaza grows with the number of players and shrinks during the round; the last one alive wins the round
  • Zombie Survival and Firestorm are played in rounds for the first 15 minutes of the fight (15 s break); the round winner gets the winners' reward, the rest a reward for taking part if they lasted at least 2 minutes in the fight
  • Guild arena wars
  • Its own island, Ironfield Isle (Crimson Keep and Azure Keep), entered through the Arena Gate teleports north of the depot in Mortha
  • The leader declares a war with !arenawar, the gates open after !arenastart from both sides, the result is under !arena; no skulls and no frags in the arena
  • Safe mode: dying costs nothing, the entry fee comes from the guild bank (at least 10,000 gp), the winner takes both; loss mode: dying costs as usual
  • Arena wars on the website (Guilds → Wars and the guild page); the leader can end a regular war in the guild panel
  • Training
  • Magic Training Sword, Axe, Club, Bolt and Arrow for 125 pts each: only on the Training Monk, skill 20% faster and magic level like 30 mana per hit, 12,000 hits, works with “Force Exit”
  • House Training Monk for 500 pts: a Training Monk on a pedestal in your own house, only a player in that house can hit it
  • Prices and buyback
  • Soya buys the helmet of the ancients (Arm 11) for 300,000 gp, phoenix shield for 16,000, magic sulphur for 8,000 and demonbone amulet for 4,000
  • Yberion: yellow gem 10,000 gp, red 3,000, violet 2,000, blue 1,500, green 1,000
  • Captain Max on Calassa sells several helmets of the deep at once (5000 gp each) instead of taking you to Liberty Bay
  • Combat
  • More experience from bosses: Ghazbaran 36,000, Infernal 30,000, Morgaroth 24,000, Ferumbras and Orshabaal 15,000 each
  • The UH rune and exura vita always heal ml × 2.4 (at least 250)
  • Annihilation: Execute Damage +5/10/20% to monsters with a red health bar instead of armor penetration
  • A monster swaps places with its own summon when the summon blocks its path
  • The blacksmith does not upgrade soft boots; a bow or crossbow without ammunition hits with the fist (fist fighting grows, not distance)
  • Missions
  • Missions count kills from the first monster of the day, not from opening the Missions window
  • Mission progress grows live in the open window
  • No more “in a party” missions – daily and weekly missions are for solo kills
  • Items from “Deliver” missions and the annihilation remover can be listed on the market
  • Client
  • The equipment can be collapsed with a button or by double-clicking the title bar
  • Clicking the map while walking no longer makes the character stutter, and the route passes a slower player at the side instead of following them
  • In-game shop: the full offer description in a tooltip on mouse hover
  • A client crash leaves an “Application crashed” window and crashreport.log; the client reports the crash itself the next time you enter the game
  • A drunk character's “Hicks!” is an orange text above the head, not in the chat
  • Map
  • The sea cut out when the maps were merged is back – no black patches by the shore
  • You can't walk on lava (the demon cape, the pool in the dragon lord cave)
  • Ways down right above stairs: the beholders under New City and three other places
  • A magic wall or wild growth by a house doesn't turn the street into a protection zone
  • Chat and rules
  • Game Chat and Trade from level 20 (was level 10)
  • Daily boss: a no-PvP zone from 19:45 to 20:15 on the way from the ship to the boss and around it; the zone map is in the Library (Daily bosses) and on the Events page
  • Tutors write in orange with “/” on every channel and can send a player a warning
  • The restart warning before a deployment comes 5 minutes earlier
  • Website and fixes
  • Post archive (“See all posts”), the Daily exp tab in the highscores, a contest for a video about the server
  • The item card in the Library shows the vocations; daily boss maps with the current islands and the no-PvP zone
  • The helper in the Help channel knows more answers
  • Djinn quest: swapping the lamps tells you whether it worked
  • Chat channels don't go silent after a GM reload
  • The full description is in the post on the main page

Update 2.0.7: Character Bazaar, Training Wand, more loot, party experience for active members only server

2026-10-13
  • Character Bazaar
  • New Shop → Character Bazaar page: character auctions for shop points; when the auction ends, the character moves to the buyer's account with its equipment, depot and the money in the bank
  • You can list a character from level 50 for 50 points (confirmed with a link from an e-mail), the server takes 15% of the sale price
  • The starting price is at least 100 points, the auction lasts 1, 3, 5 or 7 days, and you can set a “buy now” price; a bid in the last 5 minutes extends the auction by 5 minutes
  • A bid takes the points from the account right away, being outbid returns them; for the duration of the auction the character disappears from the account and can't enter the game
  • An auction without bids goes back to the seller (the listing fee is not returned); points from selling a character can't be spent on vouchers for 60 days
  • You can't list a character that is in the game, owns a house, is in a guild, has an uncollected shop purchase or was moved to the account in the last 30 days
  • Training Wand
  • Training Wand in the Training tab of the shop for 125 pts: it shoots only at the Training Monk, uses no mana and deals no damage, each shot counts towards magic level like 40 mana spent
  • 12,000 shots (about 5 hours on a trainer), every vocation can use it; a character with the wand stays on the trainer after “Force Exit”
  • The Backpack of Mana Runes gets cheaper, from 300 to 200 pts
  • Loot and buyback
  • More loot, calculated per minute of fighting: master warlock approx. 2850 gp per kill (was 1660), hellspawn approx. 3000 (1990), infernalist approx. 3000 (2000), fury approx. 2300 (1640)
  • New in the loot: master warlock – small sapphire, orb, wand of cosmic energy, red robe, lich staff; hellspawn – talon, red gem, ravager's axe, heavy mace and platinum coins in every corpse
  • New in the loot: infernalist – volcanic rod, violet gem, phoenix shield; fury – fire axe (1.6%), crystal necklace, emerald bangle, ruby necklace, gold ring, black pearl instead of a rope
  • Soya buys the death ring for 1000 gp (its name in the loot message is now blue), and elven mail and elven legs for 250,000 gp each, also in “sell all”
  • Soya takes only new rings; mark death rings collected for a daily mission with the right mouse button as “Protect from sell all”
  • Party and frags
  • Party experience is shared only when everyone, the leader included, has dealt damage to an aggressive monster or healed a party member in the last 2 minutes
  • When even one member doesn't meet this, sharing stops for the whole party, and everyone gets experience only for their own damage, without a bonus
  • Bonuses for different vocations in the party: +15/+25/+40/+60% (was +20/+30/+60/+100%)
  • A frag for an unjustified kill once again goes to the player with the last hit and the one who dealt the most damage; red skull thresholds unchanged (5 per day, 15 per week, 44 per month)
  • Missions and tokens
  • Cheaper token shop: boss legs 1250 (was 1500), vocation rings 1000 (1200), annihilation remover 1000 (1500), prismatic band 850 (1000), ember and serpent ring 600 (700), demonic artifact 300 (450)
  • Outfits for tokens: outfit or one addon 230 (was 300), one complete outfit 600 (800), all five outfits with addons 2650 (3550)
  • Delivery counts your whole equipment: the backpack with its bags, your hands and the ammunition slot; the bar shows how many pieces you already carry, e.g. 7/15
  • Mission descriptions are no longer cut off, and a tooltip on mouse hover shows the full description and the list of monsters that count
  • The undead mission now also counts the ghoul, ghost, pirate ghost, pirate skeleton, spectre, betrayed wraith and hand of cursed fate
  • Changing a mission asks for confirmation and says whether it is free or costs 20 shop points
  • Fixes
  • Fixed the server crash of 11 October (18:04): a character disconnected outside of a fight was logged out twice, and when it was the last guild member in the game, the server went down
  • When you return to a character left on the trainer (“Force Exit”), open backpacks and bags are in their places right away
  • The scroll experience boost stops under a PZ lock when the character hasn't gained experience from a monster for a minute
  • Fishing rod: at most one cast per second; the rope and the shovel are unchanged
  • Minimap marks no longer disappear with two clients running and are saved right away
  • The walkway by the giant spiders past the cyclopses is whole, with no holes in the floor and no burning fields
  • The golden experience scroll has the same size in the shop as the regular one
  • The cards and tiles in Mortha's windows (missions, tasks, daily reward, shop, blacksmith, autoloot, spells) have a uniform background, without horizontal stripes
  • Bots: the penalty is 7 days, 30 days the second time and a permanent ban the third time; the client no longer loads add-ons from the mods folder
  • The Videos page has a new film, “Mortha.net Full Movie By Sexy [2k]”
  • The full description is in the post on the main page

Update 2.0.6: missions and tokens, Ashfall Isle, upgraded items on the market server

2026-10-10
  • Missions and tokens
  • Missions window (gold coin in the top bar): from level 50, three missions a day for 2 tokens each and +2 for completing all three, at most 8 tokens per account per day
  • One free mission reroll a day, each one after that for 20 shop points
  • Weekly mission: 15 tokens once a week per account
  • Daily boss task: one tier at a time (5/10/20/40 participations), rewards of up to 200 tokens and a boss ring of your choice; taking part in the daily boss also gives +2 tokens
  • Token shop: runes, AoL, blessings, +10% scroll, five new outfits with addons (Norseman, Nightmare, Brotherhood, Demon Hunter, Wayfarer), demonic artifact, annihilation remover, boss legs and rings
  • World
  • Ashfall Isle between the Plains of Havoc and Venore: a tunnel from the mainland near Venore with a level 100 gate, four floors of lava caves with furies, infernalists and hellspawns
  • New monsters: Infernalist (7500 health, 8475 exp) and Hellspawn (7200 health, 8000 exp); the fury has 4700 health and 4935 exp
  • Ravenhold stands where Rookgaard used to be: a tunnel from Thais with a level 50 gate instead of a ship
  • 373 new monsters on the real map in places where they stand in today's Tibia (including the sewers under Thais, Port Hope, Goroma)
  • Demona -7 and -8 (under Carlin): 33 warlocks and 25 elf arcanists instead of 15 and 12
  • A mailbox in the Tobago depot hall
  • Monsters and loot
  • The Master Warlock no longer disappears in a fight: 7000 health (was 8200), 7280 exp, hits about 30% weaker
  • The frost dragon paralyses for about 10% of the fight instead of almost all the time, walks faster (speed 90) without haste and does not flee; ice golems and ice witches do not paralyse
  • The frost dragon no longer drops red dragon scales or red dragon leather
  • Morgaroth's haste: +95% speed for 7 s, like Ghazbaran (before, he ran several times faster than a player)
  • Morgaroth, Ferumbras, Ghazbaran, Infernal and Orshabaal: twice the chance of boss items
  • Loot per kill: fury and master warlock about 1650 gp, infernalist and hellspawn about 2000, warlock about 1800 (was 2400), magic hero about 1500 (was 2600)
  • Tortoise: turtle shell in 27% of kills, 1 or 2 pieces (was 5.6%, one piece)
  • Market and NPCs
  • Upgraded items can be traded on the market: each level is a separate good, default view All, Level column
  • NPCs buy back an upgraded item if you name the level, e.g. “sell magic plate armor +4”: the NPC price plus the cost of the blacksmith attempts
  • Market goods for an offline player wait in their inbox
  • Market price statistics update right after each transaction; a character with market offers cannot be deleted
  • Rules and rewards
  • Death penalty after promotion 2.75% (was 3%), with all blessings 1.75% (was 2%)
  • From level 350 experience x2 (was x3)
  • The daily boss gives experience: 5% of a level times the stage, from x0.5 to x2 depending on damage
  • Monster of the day drawn once a day from 40 kinds from popular hunting grounds
  • A house goes back to the pool after 21 days without a login on any character of the account (e-mail a day before)
  • Daily reward: twice as much gold
  • !task tasks for Fury, Infernalist and Hellspawn: 100 each, 150+ tab
  • Shop: Golden Exp Boost Scroll +30% for 2 h of play (75 pts), Character Transfer (700 pts); the Account, Training and Support tabs start with the cheapest offer
  • Gameplay
  • From level 101, a message about your blessings after logging in; without all of them and without an amulet of loss, red text in the middle of the screen
  • A worn energy ring protects with mana for its whole duration (before, it could stop working halfway)
  • Summoned monsters do not count towards !task tasks
  • The daily boss gives one reward per IP address even when the client of one of the characters has disconnected
  • Client and website
  • New window look: missions, tasks, daily reward, shop, blacksmith, autoloot, spells and Inspect
  • The welcome window describes today's systems (missions, daily boss, Hunt window, market, annihilation, Ravenhold and Ashfall) and fits on the screen
  • “Connection lost” message after about 10 s without a server response, character list with the real end of premium
  • Frags ranking (30 days), rules 1.6: ban on blocking passages and hunting grounds with anything
  • Death and kill dates on the website in day.month.year format, a new film on the Videos page
  • The full description with screenshots is in the post on the main page

Update 2.0.5: guild panel on the website, daily boss reward for the fallen, premium ending warning server

2026-10-09
  • Guilds
  • On the guild page the leader and vice-leaders get a “Manage guild” button: members (rank, nick, removal), applications and invitations, ranks, settings
  • Wars, passing and disbanding the guild as well as the logo and message of the day are set by the leader only; a vice-leader manages only members below them, the same as with the in-game commands
  • Changes made on the website reach characters in the game within a few seconds and are announced on the guild channel, no relog needed
  • Game
  • Daily boss: whoever died in the fight, took part in at least half of its minutes and did not come back to the game before the boss died gets the reward in the town depot at the next login
  • At login a red warning in the middle of the screen with the number of hours when premium ends within 48 hours
  • Ranged monsters (35 kinds, including Master Warlock, necromancer, elder beholder, minotaur mage) no longer switch straight to a summon that steps between them and the player; melee monsters still take it
  • NPCs and items
  • “buy bow”, “buy axe”, “buy ham” and other items with a short name at 20 merchants ask about the purchase instead of giving a general answer
  • “Sell all” at Soya with “Sell rings from ring holder” enabled takes the rings from a ring holder in any slot, also in the ammunition slot and in a hand
  • The blacksmith window shows the real bonus after the upgrade: wands 2% per level, the daily boss ring at +5 gives 7%
  • Shop: Annihilation Remover and Stamina Doll at 300 pts each (were 250 and 150)
  • Website and client
  • The monster card in the library shows percentage resistances and weaknesses (e.g. frost dragon, crystal spider, ice witch); the Help agent gives them the same way and says what damage type a spell deals
  • After an update at server save, entering the game opens only once the new client is published (within 3 minutes at most), so you can no longer log in on the old client

Update 2.0.4: exevo mas for paladins, denser underground, trainers under Tobago, ring holder server

2026-10-07
  • Paladin
  • New spell exevo mas (Paladin and Royal Paladin): from level 50, 20% of maximum mana, physical damage in a circle of radius 2 around the character (21 squares), 1.75–3.15 per level (70% of exevo hur)
  • World
  • Denser Ravenhold underground: −1 299 monsters (was 260), −2 359 (260), −3 355 (224), −4 28 Orshabaals and 28 Morgaroths (24 each)
  • Denser Frozen Isle underground: −1 322 frost dragons (was 280), −2 580 (420), −3 224 master warlocks (187), −4 33 infernals and 33 Ghazbarans (29 each)
  • Hydra cave under Jungle: 109 hydras instead of 89
  • Trainers under Tobago: 14 rooms instead of 7, the same layout as the big trainer hall, corridors in PZ, no PvP in the building - trainees can no longer be attacked
  • The arena under Mortha is a PvP zone: the loser returns to the temple without losing levels or items, the winner gets no skull, no frag and no PZ lock
  • Golden Helmet Quest (Ghostland) every 4 hours instead of once per server restart; the reward is still once per character
  • You can sail from Castle to Premy Island again: Captain Galloway stands at Castle (240 gp)
  • The whole deck of the ship at Castle is in PZ (12 squares had no protection zone before)
  • Premy Island: the temple roof is in PZ, and an invisible piece of roof you could not step on is gone
  • The cave in the mountains by the warlocks has an entrance 2 squares wide instead of 1
  • Giant spider: melee hit at most 290 before defense and armor instead of 384
  • Trade and items
  • Ring holder in the shop for 300 points: 200 slots for rings; autoloot puts looted rings into it, and “sell all” skips them by default (two checkboxes in the autoloot window)
  • “Do not sell” list: right-click an item → “Protect from 'sell all'” - “sell all” at Soya and Yberion won't take that kind of item (up to 50 kinds)
  • Ron exchanges soul orbs in bulk: “100 soul orbs” or “all soul orbs”; the rate is unchanged, 5 infernal bolts per orb
  • Large gems (violet, yellow, green, red, blue) now stack
  • Soya pays 30,000 gp for steel boots (was 20,000)
  • Donald sells coconuts for 6 gp
  • adana ani makes 4 paralyze runes from one blank rune instead of 2
  • Beggar addons: Simon's favourite staff gives the staff to male characters too; at Reyna “first beggar addon” is now the ape fur deal and “second beggar addon” the staff
  • Commands
  • !quests shows when the lever of the Edron Annihilator (1.5 h), the Mortha Annihilator (4 h) and Ghostland (4 h) can be pulled again
  • !war end, <guild>: the leader of either side ends an ongoing guild war; a war with a bounty ends as a surrender and the whole pool goes to the opponent
  • Client and website
  • Inspect: an item's description shows on mouse-over, no click needed
  • Hotkey “At mouse position”: a field rune (magic wall, fields, walls, bombs) goes straight onto the square under the cursor, without the crosshair
  • A crosshair hotkey pressed while clicking on the map no longer walks your character to where the crosshair is
  • Autoloot first takes the gold and loot out of a bag in the corpse, and only then the empty bag
  • With 10 or more players on one square your own character no longer gets cloned and no relog is needed
  • A party disbands when all members leave, even if the leader has a pending invitation
  • House decorations for 25 points (Silver Dragon Statue, Porcelain Vase, Hourglass, Helmet Stand) have new graphics, including ones bought earlier
  • Character page on the website: item stats on mouse-over, the guild name has a logo and links to the guild page
  • The Help channel agent no longer answers trade offers (sell, buy, wts)
  • The full description is in the post on the main page

Update 2.0.2: denser hunting grounds, bosses in the Raven King's Crypt, stronger critical hits, Tier 4 tasks server

2026-10-04
  • World
  • Ravenhold: floors -1 and -2 with 260 monsters each (was 200), floor -3 with 224 demons and behemoths (was 170)
  • Ice island: floor -1 with 280 frost dragons (was 200), floor -2 with 420 (was 300), floor -3 with 187 master warlocks (was 170)
  • Raven King's Crypt (Ravenhold -5): Ghazbaran and Morgaroth stand at each of the four levers, the reward stays the same (2 x annihilation remover)
  • Tobago: protection zone removed from 33 tiles outside the houses (grass by a wall, a piece of street, a building on the eastern shore)
  • Critical hits
  • Base critical hit: 5% chance (was 10%) and +30% damage (was +10%)
  • Annihilation: crit chance 2/3/6% (was 2/3/5%), crit damage 7/15/30% (was 5/10/20%), also on items that already have this bonus
  • A critical hit rolls from the upper half of the damage range, so it is never weaker than a normal hit (weapons, fists and wands)
  • Skills window: new Combat Bonuses section with critical chance and damage plus annihilation bonuses
  • Tasks (!task)
  • Tier 4: 10 times as many monsters as Tier 1 for 150% of the Tier 3 reward, e.g. 1000 demons for 1,350,000 exp and 315,000 gp
  • New tasks: Frost Dragon 100 (150+), Crystal Spider 100 and Ice Witch 150 (100–150), Ice Golem 150 (50–100)
  • NPCs and items
  • Yberion (Mortha) buys in bulk: “sell all” and “sell all yellow gem”, for the same price as one by one
  • Soya understands short names (sell rh, sell 3 mms, sell all c armor) and gives the full list on “help”
  • Soya pays half as much for rings: might ring 2500, stealth ring 1500, energy ring and ring of healing 1000, time ring 500
  • adevo grav tera makes 12 magic wall runes instead of 8, the cost stays the same
  • A stackable item (e.g. meat) can be added to a full backpack - capacity is checked only for the pieces being added; an NPC purchase no longer lands on the ground
  • Autoloot works on juggernauts and Massacre also after the first 10 seconds since the kill
  • Items sink in water, swamp, lava and tar also at the shore and in the sea of the new continent (including the ice island); items thrown on a boat stay on the boat
  • Client and website
  • Ctrl+F toggles secure mode (the fist) with a message in the middle of the screen; your own hotkey on Ctrl+F takes priority
  • After logging in, all open backpacks come back, coloured ones too, with their place, height and minimized state - the client no longer closes some of them by itself
  • Walking with a held key is smooth, without sliding, and still faster than before 2.0.0
  • The battle list fixes itself when it gets out of sync with what is on the map
  • Guilds on the website: guild logo, a page for each war with frags and its course, who is online now, recruitment with a “Recruiting only” filter and a ranking of the most active guilds
  • The Help channel agent knows the time and place of the daily boss
  • The full description is in the post on the main page

Update 2.0.0: daily boss, Annihilation Upgrade, Ravenhold and the ice island, boat travel without premium server

2026-10-01
  • Daily boss
  • Every day at 20:00 one of seven new bosses (Morshabaal, Soul of Dragonking Zyrtarch, Bakragore, Zamulosh, Goshnar's Megalomania, Gaz'haragoth, The Monster) appears at its fixed spot; announcement at 19:45, and if not killed within 30 minutes it escapes
  • Everyone who fought gets a reward - regardless of level and damage dealt; one item from the table per account, into the backpack or the depot. !boss tells you who is coming and where
  • The reward table: 16 new items (12.1% in total), demonic artifact 15%, 5 or 10 crystal coins, demon shield, golden legs, magic plate armor, mastermind shield and more
  • Daily boss items
  • One-handed weapons: bloodreaver (sword, 55/38), wyrmwing axe (axe, 56/34), venomspire mace (club, 55/37); soulreaper crossbow (Atk 5, hit +4%, range 7); abyssal wand from level 50, about 20% stronger than the sprite wand
  • Legs for every vocation (bloodforged, soulstalker, stormweave, frostbark legs) and seven rings that never wear out
  • The blacksmith upgrades these rings up to +5: 1% ice protection per level, 7% at +5
  • Annihilation Upgrade
  • An item at its maximum upgrade (weapon, shield and backpack +10, armor and daily boss rings +5) gets an extra random bonus at the blacksmith: blue 65%, pink 30%, gold 5%
  • An attempt costs 200 crystal coins and one material each from Orshabaal, Ferumbras, Morgaroth, Infernal, Ghazbaran and the daily boss (demonic artifact) - and it always succeeds
  • The bonus is removed with an annihilation remover (shop 250 pts, daily boss, quest on Ravenhold); an item with a bonus can be handed over in a trade, but NPCs will not buy it and it cannot go on the market
  • New islands
  • Ravenhold, north-west of Premy Island: castle ruins with heroes and magic heroes, below them dragons, dragon lords, demons and behemoths, and on -4 24 Orshabaals and 24 Morgaroths
  • The trip to Ravenhold costs 240 gp with premium; Captain Harrow takes you from the island to Mortha, Thais, Carlin and Venore even without premium
  • Quest The Raven King's Crypt (Ravenhold -5, from level 200): four chambers with seals and a treasury, reward: 2 annihilation removers
  • Ice island west of Ice Land, over a bridge from the western cape: ice golems, ice witches and crystal spiders on the surface, frost dragons, master warlocks, and on -4 29 Infernals and 29 Ghazbarans
  • New element, ice: only the monsters of the ice island deal it, the Skills window has an Ice row; protection from serpent ring (5%), frostbloom ring, prismatic band and upgraded daily boss rings
  • Great bosses
  • Ferumbras, Orshabaal, Morgaroth, Infernal and Ghazbaran have more health and hit more evenly - no sudden combos for several thousand; each one is stronger than the previous
  • Golden legs, magic plate armor, mastermind shield and demon shield drop from each of the five (from 2% at Ferumbras to 5.2% at Ghazbaran, demon shield up to 6%); golden boots only from Morgaroth, golden helmet only from the quest
  • Annihilation Upgrade materials: Orshabaal's claw and Ferumbras' beard about 5%, Morgaroth's tooth and Infernal's tail about 10%, Ghazbaran's horn about 15%
  • Travel
  • A free account can sail to Mortha, Thais, Carlin and Venore for the same price as with premium
  • Calassa, Peg Leg, Nargor, Liberty Bay (the turtle from Meriana) and Isle of the Kings without any prior missions
  • Combat
  • Mages' attack spells and runes: above magic level 80 every point gives +0.75% damage, at any character level (ml 100: +15%, ml 120: +30%)
  • Manarune: on top of 120-220 mana there is a bonus from the user's level and magic level, at most +80
  • UH and exura vita heal on average as much as on the old server, 4-8% less than before; after exeta res the UH rune waits 0.5 s instead of 0.9 s
  • Max exori 5% weaker, the paralyze rune costs 1000 mana instead of 800
  • A yellow CRIT! appears over a target hit critically; wands can now hit critically too
  • Throwing star, throwing knife and small stone stay in your hand after a throw and break as often as before
  • A monster that has had no path to its target for 2 s walks into a magic field after about 3 s
  • World
  • Banuta -4: 120 monsters instead of 78
  • The protection zone on ships also covers the superstructures, the crow's nest and the holds - a character pulled up with a rope lands in the protection zone
  • The bush from exevo grav vita cannot be cut for the first 20 s; sniper gloves (Hunter addon) give gloves to female characters too
  • Client and website
  • A red shield over members of the guild your guild is at war with; a Hide guild members filter on the battle list
  • Options → Game: an Enable smart walking checkbox (off by default); dash walking is disabled for good
  • Website: a Server menu with the Server info, Who is online, Last deaths and Videos pages, and a Daily bosses tab with maps in the Library
  • The full description is in the post on the main page

Update 1.5.219: Annihilator armors for their vocation, reward room door, Game Chat without a wait server

2026-10-01
  • Equipment
  • Annihilator armors can only be worn by their vocation: arcane dragon robe - sorcerer and druid, dauntless dragon scale armor - knight, soulshell - paladin
  • The description of these armors once again says who can wear them
  • Annihilator on Mortha
  • The door to the reward room closes before every next team - Lilith no longer walks out of the chamber through it, she attacks instead
  • Channels
  • You can write on Game Chat message after message again - the 20 s wait is gone
  • Unchanged: writing on Game Chat, Real Chat and Trade from level 10, Real Chat once every 20 s, Trade once every 2 minutes

Changes 1.5.217–1.5.218 server

2026-09-30
  • Action timers
  • Right after a rune you can use a ladder, rope, shovel, door, lever or vial and move an item - no more one-second wait. Rune and spell timers themselves are unchanged
  • Push and a rune in the same second (magic wall, SD and others) both go through - before, the rune cancelled the push
  • PvP
  • X-log: a character hit by a player within the last minute stays in the game after the client is closed
  • Red skull from 5 unjustified frags per day (was 4), 15 per week (was 12), 44 per month (was 35)
  • Guild war: hitting or killing someone from your own guild gives no skull and no frag
  • In the trainer halls you cannot attack another player
  • The teleport on Ice Land is inside a protection zone - you can no longer escape a fight through it
  • Magic wall and field runes can be placed on benches, sofas and thrones
  • Balance
  • Resistances from several items add up - on average exactly what the Skills window shows is taken off
  • Stone skin amulet blocks 95% of physical damage instead of 80%
  • exura sio heals 15% more on average, with a narrower spread
  • Convenience
  • Backpacks left open when you logged out open again after you log in, in the same places
  • !soft puts the new boots on your feet, and worn-out soft boots no longer block the slot
  • Trade and loot
  • Soya: sell all <name> sells one kind of item from your backpack (e.g. "sell all tower shield")
  • Soya buys 9 weapons nobody used to buy, and pays 350,000 for a golden helmet, 300,000 for a horned helmet and 250,000 gp for dragon scale legs
  • Soya says "Sorry, I do not buy that." instead of staying silent
  • Iron ore drops more often: dwarf, dwarf soldier and stone golem 4.8%, dwarf guard and geomancer 15.2%
  • Addon materials show at least a blue name in "Loot of..."
  • The piggy bank drops coins
  • World
  • Game Chat, Trade and Real Chat: writing from level 10, on Game Chat and Real Chat once every 20 s
  • The Annihilator on Mortha opens every 4 hours
  • The teleport in the sacrificial chamber under Goroma works
  • The ceremonial ankh lists every blessing you have
  • Client
  • Container windows return to their places after you log in
  • Rules
  • Point 1.6: blocking passages and hunting grounds is forbidden
  • Penalties without a permanent ban: 3, 7 and 14 days, and a fourth offence means the account is deleted

Changes 1.5.215-1.5.216 server

2026-09-27
  • Balance and combat
  • Knights and paladins no longer hit "for nothing" - a hit is now rolled from 15% of its maximum, where before it started at zero
  • From level 300 experience is x3
  • max exori hits more evenly: the same average hit, a narrower spread
  • Burst arrow: the explosion no longer deals the very same number every time
  • exeta res really does hold monsters on you
  • Phantasm no longer speeds up to a pace no player could ever reach
  • Fire burns again from the moment you step on the field after a relog - logging out no longer gives you free running through flames
  • Helmet of the Ancients stays Arm 11 for good and no longer burns out
  • Item descriptions now state the magic bonus ("magic power +2%") and resistances outright
  • Tasks and loot
  • Tasks !task in a party: the kill counts for everyone who hit the monster
  • Tasks !task: smaller rewards - experience halved, gold down by 30%
  • Autoloot works on blightwalkers and defilers in Pits of Inferno
  • Backpacks and bags finally carry their colour in the name
  • Access and travel
  • You can now sail from the new continent to Ab'Dendriel
  • The portals from Goroma to Ramoa, Talahu and Malada finally take you there
  • Annihilator in Edron: anyone may enter the chamber, even after finishing the quest
  • exani hur no longer lifts you onto a tile somebody is standing on
  • Changing vocation recalculates your speed right away
  • Several map bug fixes
  • Client (release 163 - you get it the next time you start the game)
  • Follow fix
  • Abandoning a task no longer gets stuck after you click next to the question
  • The client remembers your password even after a failed login
  • Hunt window: "Next level" is counted from the pace of the last 15 minutes, not the whole session average
  • Account and website
  • A new account needs its e-mail address confirmed, and there are two ways to recover an account
  • Several characters from one account at once - but from one connection
  • The library shows item resistances in all four languages
  • Annihilator guide: the doors let anyone in, the chests once per character

Changes 1.5.212-1.5.214 server

2026-09-25
  • No more server crash after selling part of a stack from your inbox
  • No more one-second freeze every four minutes - saving characters now skips what has not changed (with 230 players the world stalled for 1.16 s).
  • House contents saved every 4 minutes
  • Flood protection is back on
  • A diagonal step costs two steps again, not three - the same as in Tibia 7.x and on the old beze; the three came from an engine written for Tibia 8.x+. Walking diagonally is no longer punished: at level 34 a diagonal takes 1100 ms instead of 1650, and a monster circling you pays 6 steps instead of 9.
  • Walking speed now grows with every level instead of in jumps
  • Your defence now follows the fight mode you picked yourself
  • One kill, one frag - for whoever lands the final blow
  • You can now leave the rocky platform at the warlocks after fighting a player
  • Map-click walking no longer breaks off when auto attack picks a target
  • Passing other characters no longer stops map-click walking
  • Map-click walking no longer gets lost on stairs
  • Rope, shovel and other clicks from a distance now work the moment you arrive
  • Auto attack takes back a monster that vanished and came back
  • Magic fields stop monsters again
  • Bow and crossbow range, stronger arbalest
  • Exura gran no longer heals less than plain exura
  • Warlocks vanish like they used to - 20 seconds of invisibility
  • Dragon lord sets the ground on fire less often
  • The Hunt window now shows how long is left to the next level
  • Hunt window: session time counts only while hunting
  • Abandoning a task now asks for confirmation
  • The padlock now holds the window against the mouse too
  • Closing the market gives the keyboard back to the game
  • Reports: questions and ideas move to Discord
  • Autoloot collects from the whole pile of bodies
  • A full loot backpack now reaches for the bag inside it
  • Autoloot now picks up the strange symbol
  • The last upgrade level of armour and backpacks now pays off
  • Upgraded armor: armor and resistance, without the promised haste
  • Blue robe boosts magic again
  • Boots of haste and blue robe give less speed
  • War axe: 48 attack, two-handed, rarer drop
  • Pharaoh relics no longer rot away after 18 hours
  • Deeper Banuta open to everyone
  • Goroma opened: a 500 gp passage and no more barrier
  • The Annihilator in Edron opens every hour and a half
  • Pits of Inferno teleports work on the first step
  • Teleports on the new continent now carry items too
  • The training hall is twice as big
  • Serpent spawns give more experience: 2350 instead of 2000
  • Ankhs drop from monks far more often
  • Blightwalker, defiler and The Plasmother finally drop loot
  • Fixed shoreline of the rocky demon headland
  • NPCs now trade up to 2000 items at once
  • Warrior helmet now sells for 5000 gp
  • Higher buyback: crown armor, medusa shield, crocodile boots, dark shield
  • Light shovel is no longer bought - your shovel stays in the backpack
  • Ron: Elane's crossbow under its real name
  • Furniture can finally be bought several pieces at a time
  • A guild can invite a player
  • Item pages in the library now name the quest that rewards the item

Changes 1.5.208–1.5.211 server

2026-09-22
  • SERVER SAVE IS NOW AT 6:00, NOT 7:00. Most changes will be deployed together with the server save. If something has to go out quickly, the restart will be announced 5 minutes in advance
  • Before every server restart: a warning 5 minutes ahead, reminders every minute and a final one 10 seconds before
  • All spells work without premium - including exori, utani hur, exani hur, exevo mort hur and runes. Premium still gives promotion, boat travel, addons and the daily reward
  • The experience multiplier depends on your level: up to 199 x6, from 200 x5, from 250 x4. !serverinfo shows the thresholds
  • Death penalty after promotion: 3% (was 2.5%), with all five blessings 2% (was 1.5%). Without promotion unchanged
  • 30 new tasks in the !task window: wyverns, quaras, pirates, cultists, tortoises, and for high levels e.g. Nightmare, Plaguesmith, Hellfire Fighter, Undead Dragon, Juggernaut
  • Every task has three tiers: Tier 1, Tier 2 (2.5x more monsters) and Tier 3 (5x more) - the reward scales the same way. The task window has a search field
  • 65 monsters with too high damage bursts hit 10% weaker - e.g. dragon, hero, dragon king, demon, warlock, behemoth, pharaohs, djinns, pirates
  • Premium from the shop is now a Premium Scroll (7, 15, 30, 90 days) delivered to the backpack of the chosen character - use it, give it away or sell it, also on the market. Prices unchanged
  • Hunt window (Ctrl+U): Loot/h and Balance/h rows plus a Party section - loot, supplies, damage and healing of every member, and at the end a settlement of who pays whom how much
  • Skills window (Ctrl+S): Resistances section - how many percent of each damage type your equipment absorbs
  • Autoloot: a "Loot backpack" slot - drag a backpack onto it and loot will go exactly there
  • Bot: automatic eating works with the backpack closed as well
  • Auto attack targets a Training Monk only from the adjacent square - no more shooting trainers while passing by
  • An upgraded wand gives +2% damage per level (was +1%)
  • Time ring shows in its description how many minutes it has left
  • Renewing soft boots costs 50000 gp (5 cc) - at Roy, Aldo and via !soft
  • Premy Island: citizenship teleport, banker Halvar and an entrance to the training hall. Ice Land: Soya and an entrance to the training hall
  • The storm on Jack Fate's trip to Thais (Goroma) now happens with a 20% chance instead of 10%
  • An area spell that hits a member of your own party no longer gives a PZ lock
  • A frag ban applies to the character, not the whole account
  • Help channel: 30 questions per day per character, 120 s between questions
  • The training arrow has its own look and no longer looks like a crystal arrow
  • Soya buys obsidian lance for 500 gp
  • Map bug fixes
  • A new character starts with 42 h of stamina
  • VIP list: a friend's name stays current after a name change
  • Minimap: the buttons under the map no longer disappear after leaving the full map
  • The Hunt window can be closed with the X; the stair-climbing animation has been reverted
  • Website library: the item search also finds loot, creature products and NPC goods
  • Website: an expired e-mail confirmation link has a button that sends a new one

Server save at 13:00 server

2026-09-22
  • The daily world save and server restart moves from 07:00 to 13:00 (CET) - this is now the fixed hour
  • Warnings at 13:00, 13:02 and 13:04, save and a short break (a few seconds) at 13:05; a character training in exit mode keeps training until then

Changes 1.5.206–1.5.207 server

2026-09-21
  • Ctrl+R reports: at most 5 per day. Please report only serious issues. I run the server alone and get about 100 reports every day
  • Auto attack now picks a new target after a step as well, and keeps working after a failed attempt
  • Pits of Inferno: the stones by the 16 levers are gone from the map
  • Paladin spells create more ammunition: arrow 15, poison arrow 5, burst arrow 8
  • New "Hunt" window (Ctrl+U or the button on the game bar): session time, experience per hour, damage dealt and healing, loot value, supplies used and hunt balance, plus a list of killed monsters and collected loot below
  • !share turns experience sharing on and off during combat as well
  • Healing runes cost more: IH 30 gp, UH 60 gp each
  • The Annihilator in Edron can be done every 4 hours
  • New boat routes from the new continent to Ankrahmun, Port Hope and Liberty Bay
  • Soya: gold ring 5000 gp, ring of the sky 25000 gp
  • Soya buys the 28 missing armors and shields, including viking helmet
  • New loot values: crown shield 8k, royal helmet 30k, DSM 40k
  • All server messages in game are in English
  • VIP list fixed
  • The padlock locks a side window in place
  • Backpacks can be opened in the left panel
  • A key with a hotkey assigned no longer moves your character
  • Blessing icon in the status bar
  • Ignoring players finally works
  • Clicking on the map walks diagonally when that makes the path shorter
  • Protection zone on the decks of 16 ships
  • Stalkers no longer vanish for good - they just flicker
  • Shop points history on the account page
  • The bestiary on the website sorts by experience, health and name

Update 1.5.204 and 1.5.205 server

2026-09-20
  • DDoS protections deployed – further attacks are shut down right at the start and no longer reach the game
  • New knight spell exori hur (Brutal Strike): from level 15, 30 mana, premium, melee weapon in hand - it hits the tile you are facing
  • exeta res covers 21 tiles instead of 9, and knights without promotion have it too
  • utani hur works from magic level 3 instead of 4
  • Attack runes fire every 1.4 s again (holding the hotkey used to give one every 2 s), and drinking mana is no longer blocked by them
  • The intense healing rune has a floor of 35 - early on it no longer heals less than a plain exura
  • Demon hits harder in melee but casts area spells much less often and for less damage - and no longer leaves fire fields
  • Dragon lord, hydra and banshee deal 10% less damage, giant spider 15%; the paralyse from hydra no longer stops you dead
  • Giant spider is no longer immune to fire
  • Hydra, dragon lord and vampire drop rare gear more often: boots of haste and medusa shield 0.4 -> 1.2%, fire sword and tower shield 2 -> 3.2%, red dragon leather 4 -> 7.6%, dragon scale mail 0.4 -> 0.8%
  • Lich staff and silver mace finally have a source: undead dragon, blightwalker, hand of cursed fate and master warlock
  • Scarabs drop small emerald and small amethyst three times more often (3.6% each), and ghoul drops life ring twice as often (1.6%)
  • Quest chests no longer roll a random enchant, and upgrading at the blacksmith no longer wipes the one an item already has
  • NPCs only buy brand-new items - a used or upgraded ring will be refused
  • Soya accepts "sell all": she lists your whole backpack with prices and a total, and sells only after the full sentence "yes i am sure"
  • Soya buys 17 types that only Rashid used to take (skull helmet 40,000, dwarven armor 30,000, war axe 9,000...), all wands and rods, gold ring 500, quagmire rod 5,000, lich staff and silver mace 15,000 each. Vampire shield is back to 15,000
  • Cheaper: wand of inferno and tempest rod 7,500 (was 15,000), wand of cosmic energy and quagmire rod 5,000, wand of plague and volcanic rod 3,000
  • Rings (11 types) can be bought from 32 NPCs - magic shops and spell teachers, with no djinn quest needed
  • !bless, !aol, !promotion, !buyhouse, !food, !bp, !soft, !parcel and the blacksmith window take the missing amount from your bank account
  • Blank rune stacks up to 100, adori blank creates 5 of them, and rune sellers offer a backpack of 2,000 blank rune for 20,000 gp
  • Mail on the new continent: mailboxes in Mortha (two by the depot), New City and Jungle, plus the !parcel command
  • Digging in the desert sand of Mortha, New Edron, Darashia and Ankrahmun yields a scarab coin or a monster (scarab, crab) - 10 seconds between digs
  • Training room: a second main corridor on the right side and three new exits
  • Desert Dungeon: a forcefield in the middle of the sacrifice hall takes you straight to the chest room
  • Going one floor down now puts you exactly below the passage; you can also step onto a stack of three parcels again
  • !task: every kill prints "Task progress: N/M" in the Default tab. The hourly house save no longer prints messages in the middle of the screen
  • Map click starts instantly, with no pause after the first tile, and leads around a monster standing in the way
  • After stairs and after a teleport your character moves on immediately, with no half-second freeze
  • The battle list shows only what is really visible on screen, and "Attack automatically" picks the target by the sorting you set
  • A hotkey on a letter, digit or space only works with "Chat Off" - typing in chat no longer casts spells
  • Bot: a new "Exchange coins" checkbox (100 gold coin -> 1 platinum coin, 100 platinum coin -> 1 crystal coin); Anti-AFK only turns your character while standing still
  • A purchased experience boost does not tick down while training. The client also says plainly when it cannot write in the game folder
  • The character page shows "In game" / "Offline", and Server info lists upgrade materials and a "What upgrading gives you" table
  • The Help channel agent copes with inflection, Polish names and typos, and knows upgrade materials, loot colours, bankers and boat trips

Update 1.5.203 server

2026-09-19
  • !task kills now count for party members too
  • Desert Dungeon Quest can be completed solo
  • Runes from a blank rune can be conjured from your backpack too, not only from your hand
  • You can play several characters from one account at the same time
  • Daily reward for Premium accounts only, one per account a day
  • Real-map monsters respawn faster — about 3 minutes after the kill
  • Rare drop coloring has been improved
  • The spear stays in your hand after throwing (weighs 15 oz)
  • Life ring regenerates 4 mana every 3 seconds
  • Training room and a daily-reward chest also in Kazordoon
  • Stamina regenerates while training on a training monk
  • A hotkey on a bare letter works with chat off (Chat Off)
  • New client: accepted tasks at the top of the list, smart and dash walking disabled

Serwer wszedl w faze ZAMKNIETYCH TESTOW server

2026-09-03
  • Od teraz do gry wchodza wylacznie konta oznaczone jako testowe. Konto i postac moze zalozyc kazdy, ale zalogowanie sie do swiata wymaga oznaczenia.
  • Postacie kont testowych nie pojawiaja sie w rankingach, na liscie graczy online ani w ostatnich zgonach. Wyniki z testow powstaja na innych zasadach niz te po starcie, wiec nie mieszamy ich z prawdziwa tabela.
  • Chcesz dolaczyc? Zaloguj sie na stronie i kliknij ponizej. Konto zostanie oznaczone od razu i bedziesz mogl wejsc do gry.
  • Na start dostajesz 5000 punktow sklepowych - zeby dalo sie sprawdzic sklep i dostawe towaru do gry bez czekania na prawdziwa wplate.
  • Dolacz do zamknietych testow (wymaga zalogowania)
  • Zmiana jest jednostronna - sam nie cofniesz oznaczenia konta.
  • Po starcie serwera konto testowe zostanie dezaktywowane i usuniete razem z postaciami. Zeby zagrac po 18 wrzesnia, zalozysz NOWE konto - tego juz nie odzyskasz.